NADEX Trading Strategies - Binary Options

Subreddit Stats: youtubedl top posts from 2017-03-27 to 2020-05-18 21:35 PDT

Period: 1148.54 days
Submissions Comments
Total 790 4182
Rate (per day) 0.69 3.71
Unique Redditors 603 810
Combined Score 2434 5867

Top Submitters' Top Submissions

  1. 66 points, 15 submissions: Empyrealist
    1. YouTubeDL Material – A Self-Hosted YouTube Video Downloader (16 points, 2 comments)
    2. YouTube is reducing its default video quality to standard definition for the next month (11 points, 3 comments)
    3. Reddit videos currently download HLS streams by default, and they are corrupted (10 points, 2 comments)
    4. Version 2019.09.12.1 has been released (9 points, 8 comments)
    5. Having cookies problems because they have spaces? (Windows batch script solution) (5 points, 10 comments)
    6. Technical specs about Youtube Format IDs (5 points, 1 comment)
    7. Automating cookies.txt on Windows with Chrome (2 points, 0 comments)
    8. --embed-thumbnail appears to be breaking playlist downloads in the current version of youtube-dl (1 point, 3 comments)
    9. Fear the Walking Dead: Flight 462 (full web series) (1 point, 0 comments)
    10. Fear the Walking Dead: Passage (full web series) (1 point, 0 comments)
  2. 60 points, 8 submissions: antdude
    1. FYI since Google/YouTube just broke youtube-dl: "WARNING: Unable to extract video title" and no title filenames. · Issue #21934 · ytdl-org/youtube-dl · GitHub (20 points, 12 comments)
    2. FYI since youtube-dl is broken right now with "token" parameter not in video info for unknown reason; · Issue #20758 · ytdl-org/youtube-dl · GitHub (16 points, 24 comments)
    3. Youtube-dl Tutorial With Examples For Beginners - OSTechNix (12 points, 1 comment)
    4. FYI: youtube-dl was finally updated again to 2019.06.08 from 2019.5.20. (5 points, 4 comments)
    5. Is it me or is youtube-dl slowing down from the last couple days? (5 points, 11 comments)
    6. Is anyone else having problems playing back these official YouTube's free movies? DRM and MPC-HC can't fully play it after a few seconds. DRM related? :( (1 point, 2 comments)
    7. No updated youtube-dl's Linux/Debian binaries since 5/20/2019? (1 point, 3 comments)
    8. No recent released youtube-dl updates? (0 points, 4 comments)
  3. 42 points, 14 submissions: RedditNoobie777
    1. Why isn't the best audio .webm but .opus? (7 points, 17 comments)
    2. How to turn off ffmpeg low/hight pass filter? (6 points, 13 comments)
    3. Save description with hyperlink? (5 points, 7 comments)
    4. How to add URL as tag ? (4 points, 11 comments)
    5. webm to opus converion -x vs ffmeg? (4 points, 8 comments)
    6. How does youtube-dl not re-encode? (3 points, 4 comments)
    7. How to download .opus (not webm) directly w/o first downloading video? (3 points, 6 comments)
    8. youtube-dl downloads audio at higher bitdepth sample rate than available? (3 points, 1 comment)
    9. Command to get highest possible quality audio? (2 points, 8 comments)
    10. YTDL downloads 251 160kb/s opus in 136kbps? (2 points, 8 comments)
  4. 41 points, 1 submission: mysteriousdolphin
    1. I made a full youtube-dl download walk-through and guide for beginners! (41 points, 25 comments)
  5. 38 points, 7 submissions: KDE_Fan
    1. YT banning IP's with "HTTP ERROR 429: Too Many Requests" - I see it's common but how long does it last? (19 points, 50 comments)
    2. Problem downloading some Twitter video's b/c name is too long - getting "Errno 36" - what's best way to handle this? (10 points, 4 comments)
    3. Can batch download ignore errors and continue with download list? (3 points, 1 comment)
    4. Video/File names not being saved but video ID is... Just seemed to start happening (3 points, 5 comments)
    5. Can we download livestream's or is there a way to add the feature? (1 point, 3 comments)
    6. Comparing files between 2 directories (one local one remote) when downloading large batch file for new files - is this possible? (1 point, 1 comment)
    7. Download error "this video is unavailble" on a new computer install & can't run youtube-dl -U - any idea what might be happening? (1 point, 3 comments)
  6. 35 points, 4 submissions: RestiaAshdoll666
    1. youtube-dl : The complete installation guide for Windows (28 points, 11 comments)
    2. I made a pull request to mention Scoop and Chocolatey as installation options in Readme but it was immediately closed (4 points, 2 comments)
    3. Cant use curl with video titles having special characters (2 points, 12 comments)
    4. Rate my config (1 point, 2 comments)
  7. 32 points, 1 submission: abdouli1998
    1. Getting this ERROR "This video is unavailable" with every video I try to download (32 points, 40 comments)
  8. 28 points, 2 submissions: 404WebUserNotFound
    1. JackTheVideoRipper is a new GUI for youtube-dl on Windows 10 (19 points, 11 comments)
    2. JackTheVideoRipper v0.6.1 [RELEASED]: Download YouTube videos or audio easily with a few point and clicks. Designed for Windows 10. (9 points, 12 comments)
  9. 27 points, 2 submissions: Triple_Hache
    1. Impossible to download some videos (HTTP Error 403: Forbidden) (26 points, 30 comments)
    2. Some videos seem impossible to download (1 point, 8 comments)
  10. 26 points, 10 submissions: zackmark29
    1. Stream Detector (Easily detect .m3u8 url etc.) (8 points, 5 comments)
    2. master.m3u8 HTTP error 403 Forbidden youtube-dl or ffmpeg (5 points, 13 comments)
    3. Download Local .m3u8 files (3 points, 3 comments)
    4. Forced embed subtitle to mp4 (2 points, 5 comments)
    5. Get file size before downloading (2 points, 2 comments)
    6. No Video Format Found when downloading manifest.mpd (2 points, 4 comments)
    7. .MPD file No video formats found (1 point, 3 comments)
    8. Best command to combine TS Files (1 point, 8 comments)
    9. Can't download from when using credentials (1 point, 19 comments)
    10. Get m3u8 link easily without looking on network tab (1 point, 6 comments)

Top Commenters

  1. Empyrealist (1698 points, 1130 comments)
  2. werid (647 points, 363 comments)
  3. chemtrailz (176 points, 93 comments)
  4. qwertz19281 (115 points, 58 comments)
  5. d1ckh3ad69 (93 points, 52 comments)
  6. RestiaAshdoll666 (73 points, 55 comments)
  7. kucksdorfs (70 points, 42 comments)
  8. BlueSwordM (50 points, 31 comments)
  9. klutz50 (46 points, 40 comments)
  10. zackmark29 (38 points, 33 comments)

Top Submissions

  1. I made a full youtube-dl download walk-through and guide for beginners! by mysteriousdolphin (41 points, 25 comments)
  2. Getting this ERROR "This video is unavailable" with every video I try to download by abdouli1998 (32 points, 40 comments)
  3. youtube-dl : The complete installation guide for Windows by RestiaAshdoll666 (28 points, 11 comments)
  4. Impossible to download some videos (HTTP Error 403: Forbidden) by Triple_Hache (26 points, 30 comments)
  5. One-click download videos with youtube-dl by baobabKoodaa (26 points, 7 comments)
  6. FYI since Google/YouTube just broke youtube-dl: "WARNING: Unable to extract video title" and no title filenames. · Issue #21934 · ytdl-org/youtube-dl · GitHub by antdude (20 points, 12 comments)
  7. Is YouTube blocking VPN IPs now? Getting HTTP error "too many requests" only with VPN by Cronokkio (20 points, 9 comments)
  8. YT banning IP's with "HTTP ERROR 429: Too Many Requests" - I see it's common but how long does it last? by KDE_Fan (19 points, 50 comments)
  9. JackTheVideoRipper is a new GUI for youtube-dl on Windows 10 by 404WebUserNotFound (19 points, 11 comments)
  10. Unable to download videos from Youtube. by hlloyge (18 points, 9 comments)

Top Comments

  1. 16 points: werid's comment in Why in the name of god is -f best not default behavior
  2. 15 points: Empyrealist's comment in Does Youtube know you're using youtube-dl?
  3. 10 points: d1ckh3ad69's comment in YouTube said: This video is unavailable. | all videos
  4. 8 points: CrypterMKD's comment in Is there any way to download a YouTube video in it's original quality as if you were downloading it before it was uploaded to YouTube (before the compression)?
  5. 8 points: DiamondMiner88_'s comment in YouTube will update their ToS on December 10th
  6. 8 points: Empyrealist's comment in Can videos I have purchased in YouTube be downloaded using youtube-dl?
  7. 8 points: atlantis69's comment in Impossible to download some videos (HTTP Error 403: Forbidden)
  8. 8 points: d1ckh3ad69's comment in Why isn't the best audio .webm but .opus?
  9. 8 points: qwertz19281's comment in Help me with command line
  10. 7 points: InglobeDreaming's comment in Having trouble trying to download an xxx video
Generated with BBoe's Subreddit Stats
submitted by subreddit_stats to subreddit_stats [link] [comments]

Everything we Know About KSP 2: Post-PAX edition

I'll be honest, I didn't expect to be doing another one of these so soon. As some of you might remember, last week I gathered together everything we knew about the recently announced Kerbal Space Program 2 into a single post, and now that PAX is over, I'm back. If I missed anything, please let me know and I'll edit the post to include the new information.
So, a quick summary of everything we had learned by the time of my previous post before we get to the juicy new stuff. Those of you who would like to see my previous post in full can do so here.

Everything we Already Know

The New Stuff


(1) Scott Manley Interviews Nate Simpson
(2) The Struts of the Community Discussing their Talks with the Devs
(3) Kerbal Space Program 2: First Look from PAX 2019
(4) Twitter User @badnewsbaron's Infodump on KSP2
(5) 7 Big Questions About Kerbal Space Program 2 Answered
submitted by Cornflame to KerbalSpaceProgram [link] [comments]

2019 Report - 89 games down!

2018 report
2017 report
Despite the solid number, this was a bit of a mixed year. Free/nominal fees for subscription services meant I spent a fair bit of time on games which were not on my backlog (albeit most were on my wishlist, so I can treat them as a preemptive elimination!). I also had a few timesinks which I regularly went back to as I found many new games to be unsatisfying.

Completed Games

Game Hours
The Lion's Song 4
AER Memories of Old 3
Mad Max 35
Quantum Break 11
Hitman - The Complete First Season 12
Grim Fandango Remastered 6
The Deadly Tower of Monsters 5
Overfall 12
Rock of Ages 2 5
Battlefield 1 6
Soul Gambler 1
Stikbold 3
Cultist Simulator 14
Ziggurat 5
Tyranny 18
Orwell: Ignorance is Strength 3
Tesla Effect: A Tex Murphy Adventure 10
Train Valley 8
Rakuen 6
Dangerous Golf 7
Mutant Year Zero 13
Dishonored 2 18
Finding Paradise 5
The Witcher 3: Wild Hunt GoTY 85
SteamWorld Dig 2 6
Batman: Arkham Knight 30
West of Loathing ~15
The Flame in the Flood 7
Monster Prom 7
Yakuza 0 38
Dominique Pamplemousse 1.5
South Park: The Fractured But Whole + DLC ??
Hellblade: Senua's Sacrifice 8
Pizza Express 8
Yoku's Island Express 6
The Darkside Detective 4
Tales of Berseria 47
The Outer Worlds 21
Agents of Mayhem: Day One Edition 26

Other Games

Game Hours
PixelJunk Nom Nom Galaxy 4
Action Henk 2
Shantae and the Pirate's Curse 4
Castlevania: Lords of Shadow Ultimate Edition 5
Sheltered 12
Sid Meier's Civilization VI 31
Porno Studio Tycoon 3
Aarklash: Legacy 2
Intergalactic Bubbles 2
Tom Clancy's The Division 21
Kingdom: New Lands Royal Edition 4
Halcyon 6: Lightspeed Edition 9
FIFA 18 22
Seven: The Days Long Gone 7
Age of Wonders 3 12
The Dweller 1.4
Out of the Park Baseball 19 30
Niche: A Genetics Survival Game 3
Royal Heroes 4
Endless Space 2 - Digital Deluxe Edition 41
Monster Slayers 11
Dark Train 0.5
State of Decay 2 ~5
The Banner Saga 3 ~2
Gremlins, Inc 5
Warhammer 40,000: Space Wolf 8
Strider 2
Warhammer 40K: Dawn of War 2 9
The Painscreek Killings 2
Road Redemption 8
Moonlighter 7
Shelter 1
Mainlining 2
Reassembly 5
12 Labours of Hercules V: Kids of Hellas 3
Aaero 2
Purrfect Date 5
Space Hulk Ascension 3
Super Daryl Deluxe 8
Think of the Children 2
Legend of Grimrock 2 4
FIFA 19 18
Out of the Park Baseball 20 1
Oriental Empires 6
Iratus: Lord of the Dead 9
Into The Breach 5
There Came an Echo 1.3
World of Mixed Martial Arts 5 ~120
Star Trek Timelines ~180
Football Manager Touch 2019 ~80

Favourite games of the year

1) Rakuen
2) Finding Paradise
3) Monster Prom
4) Witcher 3 GotY
5) Yakuza 0

Most disappointing games of the year

1) The Outer Worlds
2) State of Decay 2
3) Warhammer 40,000 – Space Wolf
4) Purrfect Date
5) Tom Clancy’s The Division

Thoughts on each game

The Lion’s Song
Quite an interesting little game. It manages to link stories about music, painting, mathematics and war in a clever and engrossing way. The choices are genuinely impactful and make for tough decisions at times.
AER: Memories of Old
A short game, but quite relaxing and pretty – especially in the flight sections. I had no interest in the story, but the relatively gentle puzzles and enjoyable flights made it worthwhile.
Mad Max
Much like Mafia III, this is a 10-hour game elongated into a 30+ hour game by copy-pasting tasks. While in theory most tasks are optional, the slow progress and gating of upgrades essentially requires completion of much of them. This becomes a grind, and the gameplay isn’t quite enough to keep it interesting.
Quantum Break
A mediocre story and a mediocre shooter, yet somehow more than the sum of its parts. Maybe I’m just nostalgic for the days of FMV integration in games, but this wound up being quite entertaining.
Hitman – season 1
My first and only other Hitman game is Absolution, which apparently was a departure for the series. That leaves me in the position of finding this return to normality for the series as rather jarring. I prefer the linear and tighter nature of Absolution – since I don’t care enough to go back and complete them in different ways, it felt like a bit of a thin and shallow experience with a threadbare story.
Grim Fandango Remastered
I’m dreadful at P&C puzzle games, and quickly realised I wasn’t going to get far without a guide. As such, I cheated my way through most of it and just played it for the writing. Thankfully, the writing is so good that it was still fun. I wasn’t keen on Full Throttle, which I played last year, but this was amusing throughout.
The Deadly Tower of Monsters
A fun concept – a B-movie spoof – combined with surprisingly forgiving platforming mechanics. I’m not a fan of platformers generally, but the frustration-alleviating features and general sense of humour in the game made for a good experience.
Solid roguelike tactical combat, marred by some sloppy writing [I don’t think English is the first language of the writers, but at least a spell-check would have helped], a wonky interface [pertinent information like resistances is obscured] and a strangely harsh unlock system. Not a bad game by any means, but could have been better with a bit more care.
Rock of Ages 2
Bizarre concept, even more bizarre writing, but entertainingly so. It’s surprisingly good-looking and quite fun, but five hours was quite enough for me.
Battlefield 1
I haven’t played a Battlefield game since Vietnam, so this took a bit of adjusting. The campaign is very well presented and offers a nice bit of variety, but it’s over so fast. I had no interest in multiplayer, so this made for a brief, if fun, experience.
Soul Gambler
A very brief visual novel, but at least it had distinct story paths. The writing was decent, if a bit awkward. My main gripe was that you had to individually click through each line on subsequent playthroughs, which is something many visual novels these days manage to avoid.
A rather strange dodgeball game. I didn’t find the strangeness nearly as amusing as Rock of Ages 2, but it was a moderately entertaining experience with a bit of variety through the different settings and objectives.
Cultist Simulator
I’m a bit mixed on this. On one hand, it had a surprising amount of content and complexity to it. On the other, it drastically inflated the complexity by veiling basic gameplay aspects. That could mean a lot of wasted time – or worse, inadvertently wrecking a multi-hour playthrough - because it wasn’t clear what you should be doing next. Walkthroughs and guides were essential. While there’s merit to a game which rewards experimentation and discovery of mechanics, there is a point at which it’s just too obtuse, and at times the game did go a bit too far in that respect.
A quite clever blend of roguelike and FPS. I’m not much of a fan of the latter, but the gameplay was fun and the roguelike elements softened the blow of failure.
I disliked Pillars of Eternity and went into this with some trepidation. Fortunately, it was a more enjoyable and accessible experience. Where Pillars just threw a mindnumbing amount of lore at me, this offered a relatively comprehensible story doled out in appropriate chunks. While it did have some of Pillars’ mechanical issues, like poor pathfinding in combat, they did not seem nearly as bad (perhaps due to the smaller scale of battles). The base management stuff seemed tacked on, confusing and wholly unnecessary. It was far from my favourite RPG, but solid enough – and didn’t overstay its welcome.
Orwell: Ignorance is Strength
I enjoyed the first Orwell game and initially found this a similarly good experience. The few changes were worthwhile ones, and the story seemed to be building up well. Then it suddenly ended. Surely I done something wrong and met an early endgame? Nope, that was it – a mere few hours of gameplay, with an ending so abrupt that I had no idea it was one until the credits rolled. There are different endings, requiring additional playthroughs, but after that disappointment I wasn’t interested in going back to it.
Tesla Effect: A Tex Murphy Adventure
This was my first game in the series, and I found it enjoyable. I only had to cheat a few times (which is remarkably good by my standards!) and the cheesiness of it was all rather endearing. The sequel is now on my wishlist (though it seems to be a fair way off).
Train Valley
A decent puzzle/strategy game, which quickly escalates from rather placid to chaotic. The simple concept still requires a fair bit of thought to succeed, and while I bumbled through somewhat, it was fun.
Beautiful. One of my favourite games, evoking the spirit of To the Moon by dealing with weighty topics in a whimsical manner. Wonderful soundtrack and great design.
Dangerous Golf
I enjoyed this more than I’d expected. It’s all a bit messy, as one would expect from a heavily physics-based game, and almost throws in too many variations, but it is fairly satisfying. In some levels it’s all too easy to get a platinum medal through sheer luck, but in other levels it takes a fair bit of skill and thought to get a good score, which is rather more satisfying.
Mutant Year Zero
This was frustrating. It has the ingredients for a solid game – great presentation, imaginative world, decent writing and voice acting and the core of a solid tactics game. The problem is that it is structured essentially like a puzzle game. The odds are so intensely stacked against you in a group battle that you must pick off enemies one by one. This makes for a slow and tedious process, especially when combined with the impact of RNG and the unsatisfying ending.
Dishonoured 2
I felt a little let down by this. Presentation was good, story was fine, but the powers were mostly unengaging and the combat was frustrating. The combat issues were partly my fault in that I tried a non-lethal run, but while there were a few more non-lethal options, I would have loved an option to just punch someone in the face rather than having to stand around waiting to parry in order to launch a non-lethal attack.
Finding Paradise
This had a lot to live up to – To the Moon and A Bird Story are among my favourite games – but once again Kan Gao delivered. Touching, funny, surprising and engrossing.
The Witcher 3: Wild Hunt – GotY Edition
I went into this with a bit of trepidation, having strongly disliked the first two games in the series. While I am a big fan of the books, the gameplay never clicked with me. This was an improvement to some degree, but I still found the combat in particular frustrating and relatively shallow. I wound up just playing it as a story, and it delivered in that respect – even many of the side quests were more memorable than the main storylines of a lot of other RPGs I’ve played. While I certainly won’t be joining the “Praise Geraldo” crew, I at least had a better experience than I did with the other games in the series.
SteamWorld Dig 2
I loved the first game. This was certainly enjoyable but did not reach quite the same heights; perhaps through lack of ambition if nothing else. Solid enough, but lacking the impact of its predecessor.
Batman: Arkham Knight
This felt like the weakest of the three main Arkham games (I didn’t like Origins much at all, but that is somewhat separate). The combat, setting and presentation were all as interesting as ever, and the story got genuinely interesting towards the end, but the damned car seemed to drag down everything it was involved in. From puzzles to battles, it always felt a bit wonky to me – a particularly sharp contrast to the famously smooth and refined movement and combat the series is known for. Unlike Asylum and City, I didn’t complete the Riddler challenges. This was primarily due to the car, which I was thoroughly sick of by the end. Perhaps I was rendered a bit grumpier than usual by that, but I also found the Rocksteady tendency to lead the player by the nose at some points, and then leave things utterly oblique at other times, to be particularly grating.
West of Loathing
Genuinely funny at times, and I loved the art style, but it did drag on a little.
The Flame in the Flood
Quite an atmospheric and appealing game. The presentation is gorgeous, albeit marred by irritating pop-in even on a GTX 1080. The gameplay is pretty easy to pick up, and while it can be frustrating in the way that a survival game with randomisation inevitably can be (and why the hell can’t I boil water to remove the bugs?!), the checkpoint system is generous enough to ameliorate this.
Monster Prom
I am not usually one for VNs, but this is great. Entertaining characters, often hilarious (and oh so wrong) writing and easy enough to play through in 15 minutes (it says the short game is 30 minutes, but it doesn't take me anywhere near that). There is plenty of content, some of which is unlockable, meaning there is substantial replayability.
Yakuza 0
The first in the series for me, and quite enjoyable. It was funny at times, though the main plot did cause me to drift off towards the end – I wound up doing crosswords during some of the interminable cutscenes. The combat got a bit repetitive, but it was easy enough to get the hang of. I didn’t enjoy it enough to get stuck into the numerous side activities, but the main game was decent enough.
Dominique Pamplemousse
This is a curious game. It is brief (barely an hour long) and linear. The puzzles are simple. Much of the dialogue is sung, for no apparent reason - and not particularly well. The art style has been described as "claymation noire"; there's little er..."mation", and it all looks a bit muddy. Writing is fine. I chuckled at a few bits, but it's hardly memorable.For all that, I quite liked it. It's original and there's heart to it. In a sea of lazy asset flips, generic AAA games with no respect for your time and visionless projects, here's an example of people actually daring to have a go with a unique vision.
South Park: The Fractured But Whole
Not nearly as well-written as its predecessor, but with significantly better combat. The badge progression system was clumsy, and at one point I was left with a stack of grinding to do. Generally a solid experience, though.
Hellblade: Senua’s Sacrifice
Wonderful presentation, with some of the best voice acting I’ve heard in games. The gameplay itself was decent. Combat was a little too simple, and puzzles could be frustrating at times, but it’s really all about the experience.
Pizza Express
I feel a little silly having spent a lot of money on a gaming rig when I use it to play stuff that looks like something out of the early ‘90s. Nonetheless, this was good fun – amusing story, addictive gameplay and a surprising amount of content.
Yoku’s Island Express
Cutely presented and an interesting concept. It can be infuriating at times, requiring a degree of precision which is perhaps best not associated with pinball, and getting around can be a bit confusing. Overall, though, it’s quite fun.
The Darkside Detective
A pretty simple point & click adventure (aside from one strangely hard instalment), broken into small episodes to make it easy to get through a portion at a time. Nothing exceptional, but a decent way to spend a few hours.
Tales of Berseria
A surprisingly engrossing tale. It's frequently funny and features likeable characters. The voice acting is excellent - it's a tour de force for Cristina Valenzuela in particular.
That helps mitigate a convoluted combat system. It was still throwing tutorials at me after 15 hours; I wound up ignoring them and button mashing, which seemed to work fine on Normal difficulty anyway.
Performance is rock solid. Smooth FPS, fast loading and limited pop-in.
I have never played a Tales game before, and may not play another one, but it doesn't take a love for the series to enjoy this game. Perhaps the group best warned to stay away are achievement hunters - some of them seem to take a heck of a lot of work.
The Outer Worlds
Disappointing. The simplistic combat not only makes that portion of the game dull, but also weakens the RPG aspects since you can pour all your upgrade points into speech skills, making those challenges a breeze. The writing is one-note (everyone is quirky, snarky or both), the choices are binary and rarely provoke thought (indeed, the hardest choice was one of the very first) and the characters aren't particularly interesting - nor are they given much chance to be in their shallow quests. It also performed poorly on a decent rig - though that's to be expected from Obsidian.
Agents of Mayhem
It's...not that bad. Sure, it's flawed - repetitive quests, buggy at times and nowhere near the level of Saints Row's writing - but it has an enjoyably distinct set of characters (sadly enough, the character missions were more interesting than those of Outer Worlds) and the combat is enjoyably free-flowing.
PixelJunk Nom Nom Galaxy
I liked the idea of discovering ingredients and turning them into various products, but it quickly became centred around ever more complex process designs which were of no interest to me.
Action Henk
A fun runner; gorgeously presented. I sucked at it though!
Shantae and the Pirate’s Curse Presented in an enjoyably light-hearted manner, but it felt like it was dragging on even after four hours.
Castlevania: Lords of Shadow Ultimate Edition
I was quite excited to play this, since it featured three of my favourite actors – Patrick Stewart, Robert Carlyle and Jason Isaacs. That’s the only reason I managed to last five hours. I hated pretty much everything about it; the shoddy fixed camera, the tedious fighting, the cringeworthy writing… The sad thing is that I bought another two games in the series.
A solid little survival management game. I didn’t enjoy it nearly as much as Zafehouse Diaries or Dead State, mainly because the RNG was a bit too impactful. It’s far too common for a game to simply be unwinnable due to a lack of rain and/or the distribution of resources in nearby locations. When things are fairer (or the difficulty is lowered) it becomes quite a grind – with no real winning condition and little in the way of variety (there are a few shallow quests of minimal value or interest) tedium ensues.
Civilization VI
Quite liked the new mechanics and enjoyed playing as Australia (though Walzing Matilda is so distinctive that it gets a bit grating). Having spent many hours in its predecessors though, there was nothing particularly groundbreaking which compelled me to play more than a few games.
Porno Studio Tycoon
I’ll give pretty much any management game a go! Unfortunately, things weren’t particularly well explained and while there seemed to be a bit of depth, a lot of it was blocked off (to add to the confusion, the tutorial focused on mechanics which were blocked off for much of the early game).
Aarklash: Legacy
I normally like tactical games, but this was just too unforgiving and there was no ability to grind to reduce the difficulty.
Intergalactic Bubbles
It’s basically Bubble Bobble, which is fine. It’s quite nicely presented. The problem is that each level is meant to be completed in a certain number of moves, but since the bubble colours are randomly generated, it’s mostly down to luck – you might be able to wipe out half the bubbles on your first move, or might struggle to get any matches at all.
Tom Clancy’s The Division
I got fairly close to the end of this game but was just so fed up with it that I couldn’t push myself to get through it. The story was forgettable, the shooting mechanics were mediocre, all the extraneous gameplay elements were just an annoyance and I felt the game was balanced against me as a solo player (only twice did I find a co-op partner, and both of them screamed in Korean throughout). It looked impressive, at least.
Kingdom: New Lands Edition
I really thought I’d like this game, and had it on my wishlist from release. I love management games, and have no issue with passive management. It also looked gorgeous; this is one of the best-looking pixel-art games I’ve played. Unfortunately, it did not click at all. The AI was not bright, which is inevitably a source of a lot of frustration in a passive management game. Further, the gameplay was just dull. I felt like I was running back and forth endlessly for little reward – pretty though it may have been, I found myself wishing for a button to speed up time. The positive reviews suggest it is a relaxing and chill game – I just found myself frustrated with the AI and bored by the gameplay.
Halcyon 6: Lightspeed Edition
For some reason I thought this was more of a starbase management sim rather than a tactical space battle sim. The starbase elements are there, but they are pretty thin. Most of the game is about the tactical space battles, which were interesting and varied enough early on, but after nine hours and no end in sight I was sick of them.
I haven’t played a FIFA game since ’98, so it was interesting to give this a go. The story mode was okay – quite well presented, but the player rating system was infuriating at times (the out-of-position penalties in particular). I did find that there was a huge gap in the difficulty settings – one was ludicrously easy (insultingly so; the AI kept missing from close range), but the next was a bit too steep for someone essentially new to the series. An option between the two would have been nice, or at least an easier difficulty which at least tried to mask how easy it was making things! I also tried management mode, but having been used to Football Manager’s detail I was not able to get into this.
Seven: The Days Long Gone
This was a frustrating experience. I really liked the concept of an isometric thief RPG, and did my best to give it a fair chance. It had its positive aspects; freedom of movement, decent voice acting and reasonable graphics. However, the freedom of movement also worked against it; confrontations with enemies often spiralled into circular chases suited to Benny Hill music and I lost count of the number of times I plunged to an untimely death through a misstep. Moreover, it didn’t really work to its premise. The game started with a tutorial centred around a stealthy heist, which seemed to be the central premise of the game. The next time I encountered a situation close to that was six hours later.
Age of Wonders 3
I loved Shadow Magic many years ago but struggled to get into this. Maps seemed to take an inordinately long time to the point that armies were monstrously large and there was no research left. Maybe I was too defensive, but the AI was very passive.
The Dweller
A decent little puzzle game with minimal assets.
Out of the Park Baseball 19
A slight improvement on its predecessor. The main addition was an online card-game mode, but I’m not sure that works well in a management game. My squad was rapidly full of high-end talent and I felt no real connection to the team.
Niche: A Genetics Survival Game
Nice concept, but a rather wobbly execution. The genetics aspect tended to be lost due to the fast paced and tough nature of the game; the focus was so much on just keeping any creature alive that genetics didn’t come into my thinking. Apparently the best strategy is to sit on the first island for ages and build up a tribe, but the tutorial didn’t make that clear at all.
Royal Heroes
A grindy and buggy mobile game.
Endless Space 2 – Digital Deluxe Edition
I thought I was falling out of love with the space 4X genre, having been very disappointed with the last few I placed – particularly Stellaris – but this hit the mark. The alien races are distinct, making for significantly different gameplay. The gameplay itself is always interesting; unlike Stellaris, it doesn’t hit a dead patch mid-game. I found the combat a little frustrating – seemingly even contests would often have completely one-sided results for no apparent reason – but aside from that it was a solid game.
Monster Slayers
An enjoyable little rogue-lite deck builder. While I normally prefer a bit more flexibility in deck building, tying cards to characters meant that each one had a distinctive feel which gave the game plenty of replayability.
Dark Train
This sounded interesting in concept, but was way too oblique for me.
State of Decay 2
This seemed like the perfect game for me – I love survival management and settlement building. Unfortunately, it wound up feeling rather like a shallow MMO – trite dialogue, grindy tasks and no real sense of purpose or direction. I just found myself engaging in long, dull runs between locations, engaging in the same shoddy combat over and over again.
The Banner Saga 3
I played the first two games in the series to completion and seem to recall enjoying them, but something about this did not click at all. I had zero interest in the story – the time between instalments has dulled my memory of it – and the gameplay just felt so flat. I’m not really sure what changed between playing the last two games and now, but I had no motivation to keep playing.
Gremlins, Inc
A reasonably enjoyable but forgettable board game.
Warhammer 40,000 – Space Wolf
This is a game plagued by odd design choices. It has turn-based combat (which I love), but it is deprived of so much of its strategy by the way it is designed. Enemies appear at arbitrary moments from arbitrary locations (including amid your troops) without warning or logic, meaning that success requires either a degree of fortune or grinding missions to know when and where enemies will appear. Perhaps this is to compensate for the weak AI, which is prone to boneheaded acts, but it just makes things irritating and dull.
It also has a card collecting and deck building mechanic (again, which I love). The distribution of cards, however, is bizarre – completing tasks in missions (which can take 30+ minutes each) will give a couple of low-level cards. In contrast, activating one of numerous codes from the forums provides a pile of high-level cards. “Legendary” cards are so readily available in this form that a deck can be filled with them with a few minutes’ effort. There is a clumsy system for upgrading each card, none of which is explained in the shallow tutorial.
There is also an upgrade path for your squadmates – again poorly explained – which is reliant on grinding missions. They don't use your custom decks, so while you're flooded with Elite and Legendary cards for the leader, you have to grind just to eke out a few more Uncommons for the rest of your squad.
There's really nothing else to recommend the game. Graphics and sound are serviceable and the story is barely there. It just feels like yet another Warhammer game pushed out for the sake of it.
Warhammer 40,000 – Dawn of War II
Another disappointing Warhammer game.
Again this had things I liked – a strategic layer with character progression, equippable loot, choice of missions and ebb and flow of the wider battle. However, I found this constrained by the limits placed on that strategy, with constant time pressure funnelling me into the key missions . I’m not sure how much that time pressure would have impacted on the outcome – would doing side missions result in overall failure – as it was never properly explained.
Moreover, I found the RTS gameplay really quite dull and repetitive, such that I didn’t feel compelled to continue.
Road Redemption
Incredibly dumb – horrible dialogue, clumsy gameplay (trying to aim guns while riding was a nightmare) and buggy (the one round which I won was as a result of a bug which caused me to be invincible for most of it), but it did have some entertainment value.
Having spent 125 hours in Recettear, it's fair to say I am very much open to the burgeoning shopkeeper-by-day/dungeon-crawler-by-night genre. Unfortunately, this fell flat. Even after a relatively short period it became a dull grind.
Much of that is due to a distinct lack of charm; it looks nice in screenshots, but lacks any real character or presence in game. The absence of any decent writing is another problem; what there was of the story didn't interest me in the slightest. In contrast to a game like Recettear, filled with charm and heart, this was utterly bland. Add in the clumsy storage system, shallow shopkeeping, sluggish combat and irritatingly repetitive music, and seven hours was more than enough for me.
Was rather surprised to dislike this. I found myself getting lost far too easily, which given that it was a very linear game meant a lot of frustration. The visual presentation was grating and confusing.
Moderately interesting hacking game, but too shallow, linear and not particularly well written.
Took a while for this to click, but once it did it was decent enough. I could have spent many hours playing this in the ‘90s, but it didn’t have enough of interest for me to do so now.
12 Labours of Hercules V: Kids of Hellas
Cute enough, I suppose, but quickly became repetitive.
A music-based shooter with poorly explained shooter mechanics and music which was very much not to my taste. One track really stood out as effectively blending the music and game mechanics, but that should have been the standard rather than the exception.
Purrfect Date
This game is presented as a cutesy, tongue-in-cheek game and for the most part it pulls that off pretty well. If that was the sum of it, I'd be reasonably satisfied. Instead, there is a dark, unpleasant story underneath, with numerous descriptions of animal abuse.
It's utterly jarring - a game which is presented as being for cat lovers (not that kind of lover), yet featuring descriptions of them being victims of torture, experimentation and killing.
The closest thing to a warning on the store page is a reference to "black humour", which doesn't cover it in my view. There is no humour in these scenes, so it’s not “black humour”. I don’t know what it is, other than a simply bizarre choice. Even putting aside the lack of warning, it's an unpleasant and jarring experience. I'm at a loss as to what on earth the devs were thinking.
The writing is otherwise reasonably good. The structure of the game, however, is poor. It requires multiple playthroughs to get a proper ending, and there is no way to quickly skip the text. Prepare for RSI, clicking through page after page of dialogue, if you ever want to get to the ending.
Suffice to say, going through this once is quite enough for me.
Space Hulk Ascension
I normally love turn-based combat, especially with RPG progression, but this was just dull and frustrating. Not having a good year with Warhammer games.
Super Daryl Deluxe
All very QUIRKY, and constantly at pains to remind you of how QUIRKY it is, without ever being particularly amusing. The art style is at least eyecatching, and some of the music is decent, but the writing didn’t grab me at all. The combat was a grindy battle of attrition – the only thing worse than “kill x monster” quests are “collect x items which randomly drop from only a small percentage of monsters after you kill them” quests. Add in the ever-frustrating boss fights where you had to win through repeating an unintuitive set of actions several times, and I didn’t feel like going much further.
Think of the Children
Nice idea, and it’s good to play a locally-made game, but it’s dreadfully designed for a single player. Although it can have up to three co-op partners, it doesn’t adjust the difficulty in the slightest to cater for a solo player rendering it near-impossible.
Legend of Grimrock 2
Obtuse puzzles, clumsy combat and bland design made this quickly unappealing.
I mainly just played for the story mode, which was fine. Didn't notice much of a difference from 18.
Out of the Park Baseball 20
No discernible improvement upon its predecessor.
Oriental Empires
Some nice ideas, but thoroughly dull. In six hours I was attacked three times by bandits and spent the rest of the time painstakingly building farms.
Iratus: Lord of the Dead
An enjoyable little strategy game. I will probably go back to it since it's in early access and is constantly being rebalanced.
Into the Breach
Moderately interesting strategy, but not enough to keep me coming back.
There Came An Echo
Iridium's previous game, Before the Echo (aka Sequence) was a flawed but enjoyable hidden gem.
There Came an Echo has a similar level of charm, but two fundamental problems.
The first is that it was simply unplayable on my PC. A black screen after loading; no way past it. Apparently it was due to an incompatibility with my microphone which is rather problematic when I don't HAVE a microphone.
The second is that (having used my partner's computer to run it) ultimately it's a very raw proof of concept. Like its predecessor it has charm in the voice acting and writing, but unlike its predecessor it is just not a lot of fun to play. Put aside the gimmick of giving voice commands and you're left with a short, clumsy, shallow and frustrating experience.
World of Mixed Martial Arts 5
As usual for the series (indeed, the dev in general), a stack of good ideas marred by fundamental flaws. Good as a hypnotic experience between other games.
Star Trek Timelines
I tried this briefly a few years ago and didn't get into it, but I certainly did this year. It's all pretty shallow, but as a fan-friendly timewaster it's decent enough.
Football Manager Touch 2019
Endlessly infuriating, and a bit buggy, but always manages to draw me back in.
submitted by Donners22 to 12in12 [link] [comments]

Yet another Xplane 11 crashing on start-up post

Update: So after reinstalling a second time I am up and running again. I didn’t realize that when uninstalling it still leaves a whole lot of files and folders (I assume the custom or changed stuff?) behind. When I deleted that stuff and cleanly reinstalled I am running fine again. Oddly enough I’ve still got the same plane, plugins and scenery installed, so not sure what was causing the issue. Oh well.
Thanks to those that responded. Anyone else having similar issues, try their suggestions first.
Forgive me if this is type of post is not allowed on this forum. I tried posting to but couldn't make any posts, probably because I haven't posted there before.
I just can't get Xplane 11 to start up. I'd had it running fine for weeks, then just one day it wouldn't start up. It will get to the load screen, will start loading, then crasesh around the "will read airports" phase. Screen turns black briefly and I get the crash reporting dialogue.
As far as I know nothing changed on my system between it working and not working, no new airplanes or plugins or scenery, no updates, no updates to windows or graphics drivers. I've been through so many posts of users who have had the same issue, but it looks like it can happen for multiple reasons and I'm not sure what is affecting me. I have tried reinstalling Xplane itself, verifying game on steam, removing all extra plugins, airplanes, scenery, deleting settings file to reset it, made sure all drivers on my computer is up to date, doing clean reinstall of graphics drivers. Only option I can see left is to wipe computer and start everything from the beginning, but obviously I would rather not do that.
I've copied and pasted the log file here. I struggled to make sense of it so hopefully someone has an idea, because this is driving me nuts.
log.txt for X-Plane 11.36r2 (build 113601 64-bit) compiled on Aug 29 2019 11:25:54 X-Plane started on Mon Sep 16 18:25:18 2019
This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions. If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.
Windows 10.0 (build 18362/2) This is a 64-bit version of Windows. CPU type: 8664 Physical Memory (total for computer): 17042796544 Maximum Virtual Memory (for X-Plane only): 140737488224256 CPU 0: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz Speed (mhz): 2808 CPU 0: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz Speed (mhz): 2808 CPU 0: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz Speed (mhz): 2808 CPU 0: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz Speed (mhz): 2808 CPU 0: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz Speed (mhz): 2808 CPU 0: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz Speed (mhz): 2808 CPU 0: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz Speed (mhz): 2808 CPU 0: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz Speed (mhz): 2808
X-System folder:'D:\SteamLibrary/steamapps/common/X-Plane 11/', case sensitive=0
WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
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Fetching plugins for D:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins
Loaded: D:\SteamLibrary/steamapps/common/X-Plane 11/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).
I found the following scenery packages (prioritized in this order): 0 Custom Scenery/Global Airports/ 1 Custom Scenery/KSEA Demo Area/ 2 Custom Scenery/LOWI Demo Area/ 3 Global Scenery/X-Plane 11 Demo Areas/ 4 Global Scenery/X-Plane 11 Global Scenery/ 5 Resources/default scenery/1000 autogen/ 6 Resources/default scenery/1000 decals/ 7 Resources/default scenery/1000 forests/ 8 Resources/default scenery/1000 roads/ 9 Resources/default scenery/1000 urban terrain/ 10 Resources/default scenery/1000 world terrain/ 11 Resources/default scenery/700 roads/ 12 Resources/default scenery/900 beaches/ 13 Resources/default scenery/900 europe objects/ 14 Resources/default scenery/900 forests/ 15 Resources/default scenery/900 roads/ 16 Resources/default scenery/900 us objects/ 17 Resources/default scenery/900 world object placeholders/ 18 Resources/default scenery/airport decals/ 19 Resources/default scenery/airport scenery/ 20 Resources/default scenery/default apt dat/ 21 Resources/default scenery/default atc dat/ 22 Resources/default scenery/sim objects/ 23 Resources/tutorials/tutorials_Alaska/ 24 Resources/tutorials/tutorials_Hawaii/ 25 Resources/tutorials/tutorials_Seattle/
0:00:00.000 D/HID: HID Bridge Running --=={This application has crashed!}==--
submitted by bubblychunks to Xplane [link] [comments]

Over 200 tips for new players

26.06 UPDATE

Almost 100 new tips on top of dozens of smaller and bigger fixes. Includes current version of 1.1.0 beta patch. New and significantly altered tips are indicated by a “(+)” symbol in front of them. Ctrl-F and search for “(+)“ to cycle through them..

Streamer Multiplayer Event Announcement

Everyone's favorite bridger, the author of famous pre-release video guides is, along with to lesser extent myself, organizing a Multiplayer event for Streamers and Youtubers playing Hearts of Iron 4!
It is a very interesting 7 players, 3 faction format in which less experienced people will be paired with seasoned veterans. Fairly low intensity with 3 hours weekly (specifics tbd based on preferences of the players) should allow almost every streameyoutuber to participate.
Are you a StreameYoutuber? Check details here and sign-up here.
Are you a fan of a StreameYoutuber you want to see play with us? Go ahead and forward this post or BRIDGER'S VIDEO to them and perter them about it!
EDIT2: Guide now also available on Steam:
And we are over 300 tips as well!
TL;DR, wonna watch to learn.
My Youtube HoI4 playthroughs:
Hearts of Iron 4 - Italy (Italian Introduction) - Basically an expanded tutorial. I won't be a full series, but I'll revisit Italy on Veteran Difficulty withing several weeks. Remade with better audio!
8 episodes out and 1 more every day.
Hearts of Iron 4 - Germany - True Blitzkrieg (Veteran difficulty) - Historical playthrough as Germany. "True Blitzkrieg" achievement, among others.
7 episodes out and 1 more every day.
Hearts of Iron 4 - Japan (Veteran Difficulty) - World Conquest as Japan - own faction, wars against Allies, Comintern and the Axis.
51 episodes out and 1 more every day.
Hearts of Iron 4 - France - Big Entente (Veteran difficulty) - Creating the Little Entente faction and going to war with Hitler over Czechoslovakia in 1938 without UK to back us. "Big Entente" achievement.
3 episodes out on 28th and then 1 more every day.
Hearts of Iron 4 - Germany Twitch Stream - A per-release Twitch stream recording. Normal difficulty. Poor audio and overall bad quality.
30 hours worth of gameplay. Finished series.
Focus tree:
  • Almost all focus unlocks take 70 days. Use that to plan a "build" for a few years forward.
  • At the beginning try to get ones that give you extra research slots as well as free civilian and military factories.
  • Civilian factories are more important early on, unless you plan on going to war very early (like Japan).
  • Civilian and Military Factory focuses are extremely important for minor nations. Can't stress it enough.
  • Unlocks that allow you to peacefully annex a country are even better - usually provide much more factories of both types.
  • Democracies such as UK or USA have some focuses gated behind the World Tension requirements.
  • Fascist focus for nations using generic focus tree grants up to 7% of recruitable population. That's huge.
  • One-time research bonuses from focus tree won't be consumed by already active research.
  • Dotted line means that you need either of the prerequisite unlocks.
  • Green arrows with a red exclamation mark between them mean that those unlocks are mutually exclusive.
  • If in doubt read the damn tool-tips. They are actually quite good.
  • You can click on a focus to find more information along with some flavor text.
  • (+) Focus costs you 1 Political Power per day.
  • (+) Up to 10 political power will be applied to a new focus unlock equal to the number of days you had no focus active. If you had no active focus for more than 10 days, that number will be 10. You need to have that amount of PP to spare.
  • (+) You can’t switch or turn off the focus once it’s chosen.
  • (+) If your decryption is high enough you can see the focuses other nations are working on.
  • (+) If it is significantly higher than their encryption you can see their full focus trees with all unlocks.
  • (+) You can always see what mutually exclusive choice they made.
  • Different nations start with different techs unlocked.
  • Try to not research things ahead of time.
  • Especially more than 6 months ahead of time.
  • Some focuses will remove the ahead of time penalty for certain research.
  • 50% research bonus may make ahead of time research worth it, especially for important equipment models such as planes, ships or tanks.
  • (+) You switch the research before it’s finished. You progress will be preserved.
  • You can stock up on up to 30 days of research before it goes to waste.
  • (+) If you switch the research those up to 30 banked days will “move” to a new research.
  • (+) Research bonus will be used if you are restarting previously paused research.
  • (+) Research bonus once used will still affect paused research. 2nd research bonus won’t be applied if that research is resumed.
  • Always try to keep your electronic and industrial bonuses up to date.
  • Concentrated Industry is almost always better.
  • Don't ignore Encryption and Decryption. Side with decryption advantage gains combat bonus in all land battles.
  • Doctrines, especially land ones, grant very powerful bonuses and aren't limited by years. It's good to keep researching them whenever we can.
  • Mobile Warfare doctrine is best suited for fairly open terrain and countries with powerful industrial base since it focuses on both motorized infantry and tanks.
  • Superior Firepower is best suited for more difficult terrain, countries will not-limitless manpower pool and not too powerful industry. It focuses on infantry warfare with heavy artillery support.
  • Grand Battleplan doctrine is most general one with bonuses useful for all types of forces as well as powerful increase in planning bonuses. Safe, but not very focused choice for most nations. Additional points if you want to utilize AI control of your armies a lot.
  • Mass Assault land doctrine can provide massive manpower bonuses on top of great for the wide range of units, but mostly infantry. It is a good choice both for nations who have deep manpower pool but weak industry, but also for minor nations who would otherwise struggle with low manpower.
  • You can only follow one of the doctrines. Attempting to research a different one will remove all the progress from the one you followed before.
  • All of the Land Doctrine side paths are mutually exclusive. You can change them later but will lose all the techs from other branch.
  • Not all paths in Naval and Air doctrines are mutually exclusive. Look for dark grey squares with arrows.
  • For Air and Naval doctrines see their respective sections.
  • Naval Invasion technologies can be found on the very bottom of the Naval tree, below battleships, carriers and submarines.
  • That small icon in the top right corner of an aircraft research allows you to research a carrier version of it.
  • Carrier versions of the planes are more expensive to build and are weaker.
  • Similar icon with the red rocket on the Motorized unlock in the Infantry tab allows you to research Motorized Rocket Artillery.
  • You don't need to have standard Rocket Artillery unlocked to research and use a motorized version.
  • Each unlocked tack chassis allows you to research a Self-propelled (SP) anti-tank, artillery or anti-air vehicle based on that chassis.
  • They are usually more expensive to build, but more powerful that the towed versions.
  • Production cost is, on top of required resources, a good indicator how expensive certain equipment is.
  • Researching a new type of basic land unit (tanks, motorized infantry, marines, paratroopers, mountaineers) will give you a division template utilizing that unit.
  • If you research tanks before mechanized infantry your tank division template will have standard leg infantry.
  • When choosing what and when to research keep in mind that it takes months before new equipment or kind of unit reaches front lines in amounts that can make a difference, while passive bonuses are applied instantly.
  • (+) Synthetic Oil research simply limits the amount of Refineries per state.
Laws and government:
  • On normal difficulty you will gather 1 political power per day (2, but 1 is always paid for your focus).
  • Most of the changes to your laws and government cost 150 PP.
  • Communists and Fascists can switch to War Economy at any time. You should do that using your 1st 150 Political Power.
  • (+) Democracies and Non-Alligned nations need to be at war with enemy of fairly equal power first.
  • (+) Democracies and unaligned can only change Economy law to Early mobilization if World Tension is above 5%. Usually it’s better to wait for Partial Mobilization.
  • (+) Democracies and unaligned can only change Economy law to Partial Mobilization if World Tension is above 15%. Change is asap, unless you know you’ll be at war within few months.
  • (+) Total Mobilization cuts you recruitable population by 3%. If your Conscription Laws and/or other factors provide less than 3% or you are already using the difference you will end up with no manpower. Be careful.
  • Increasing conscription laws will add people to your manpower in an instant. No need to increase those laws before it's absolutely necessary.
  • Trade laws allow you to sacrifice % of your resources for industrial and research bonuses.
  • You will NOT have access to those resources even if no one will buy them.
  • Theorists allow you to research doctrines faster and provide minor experience income. Some of them may be quite expensive.
  • IF you have access to advisors that increase the speed of your civilian and military factory production they are a very good early choices.
  • So is advisor that increases your Political Power gain by 15%, but keep in mind that he needs 500 days to even pay for himself.
  • Design company bonus is applied then research FINISHES. It isn't important if you had a designed factory chosen when research started.
  • If you have enough PP it may be a good idea to keep switching them around for major researches.
  • (+) Atm (including version 1.1.0) Military Staff hires that increase planes’ Attack, Defence and Agility either have no ingame effect or it isn’t shown in tooltips. It’s impossible to tell. Avoid.
  • (+) You can open diplomacy screen by r-clicking on a selected nation’s territory with in basic map mode (F1) with no units selected or by picking it from diplomacy screen (E).
  • (+) Once there you can switch the tab from “Diplomacy” to “Details” to see more information about the selected nation.
  • (+) If there are two numbers present they are the borders of the estimation based on your encryption level.
  • (+) World Tension is a mechanic that almost exclusively helps Democracies and Non-Aligned.
  • (+) Wargoal justification time is lowered by World Tension by 1% per every 2% of WT.
  • (+) Democracies can’t justify a wargoal against country that has not increased world tension.
  • (+) Democracies need 100% World Tension to be able to justify a wargoal. (50% for Non-Aligned)
  • (+) Claims only make justification slightly faster.
  • (+) Justifying for a single state is preferable.
  • (+) Democracies need 80% World Tension to create, join a faction or invite to one. (40% for Non-Aligned)
  • (+) Democracies need 70% World Tension to be able to send volunteers (40% for Non-Aligned)
  • (+) The amount of volunteers you can send depends on the number of divisions you control.
  • (+) Volunteers can’t be manually recalled. They will, however, return within 2 weeks if the war ends or you end up in a war.
  • (+) Democracies need 50% World Tension to be able to send Land Lease (40% for Non-Aligned)
  • (+) Democracies need 25% World Tension to be able to Guarantee Independence. (40% for Non-Aligned)
  • vGuaranteeing independence costs political power (more for every active guarantee) and lowers World Tension by 1,7% when used.
  • (+) If guaranteed nation is attacked and they both end up in the same war guaranteed nation can join the defender’s faction regardless of WT.
  • (+) AI will always do that.
  • (+) You can spend political power to boost your party (political option) popularity in the country.
  • (+) When it is high enough you can wait for a government change (can be peaceful or bloody) or stage a coup by spending 200 political power over 400 days and sending weapons.
  • (+) The power of the coup is determined by the party support when you start staging it. For whatever reason.
  • (+) You can send Expeditionary Forces to your allies in the war. It simply transfers control of certain units.
  • (+) Expeditionary Forces can be returned or recalled at moment’s notice.
  • (+) To learn about non-aggression pacts hover over the option and wait for a tooltip to appear.
  • (+) All of the WT requirements can be circumvented by focus tree unlocks. Specifics differ from nation to nation.
  • (+) Nation will surrender if it controls less % of its Victory Points (from core provinces) than its National Integrity. Hover over the surrender bar in the war manu to see more.
  • (+) On top of all the Victory Points assigned to specific provinces all the standard provinces are worth a fraction of a VP.
  • (+) If a nation is a part of a faction it will surrender only its core provinces. It will keep the colonies and there will be resistance on its lands.
  • (+) Nation that surrenders without being in a faction doesn’t produce resistance on its lands and all of its territory is annexed by a victor.
  • (+) Faction surrenders when all its Major Members surrender. Hover over surrender bar in the war screen for details.
  • (+) Faction members that have not been invaded cannot be annexed or otherwise affected by the peace deal. They will end up out of faction, at peace and with a peace treaty with the victor.
  • You have no control over the amount of your resources set aside by your trade laws. You won't have access to them no matter if anyone actually buys them.
  • You can buy 8 units of any resource per civilian factory used for trade.
  • Trade can be cancelled instantly. You factories will be back constructing your buildings.
  • Countries you are at war with won't trade with you.
  • Some countries can embargo you via their focus tree.
  • Countries will sell their resources to those who have highest trade influence over them.
  • (+) Hover over Export number to see who is buying from that nation and what is their trade influence.
  • (+) Hover over Influence number to see what makes up your trade influence with the nation.
  • Try not to buy less than 8 resources/factory. Especially early on.
  • If other countries actually buy resources that you export you will "get" the civilian factories they spend. Hover over "Exported: x" sections in the top part of that screen to see if anyone is buying.
  • You only get the civilian factory output if a nation actually buys anything from you. Rest of the "exported" goods are being wasted.
  • (+) You need enough convoys to be able to carry the resources home.
  • (+) Those convoys can be attacked. Green lines indicate the routes of your import convoys.
  • (+) Oddly enough supply convoys use the same colour. Hover over them for details.
  • (+) You need 1 point of suppression for every victory point in the state. (before occupation law modifiers).
  • (+) You can change occupation laws after clicking a button on the bottom of your country screen (shortcut: Q).
  • (+) To control the state you need to control the provinces with most of the VPs.
  • (+) You won’t get resources from the state that isn’t under your control.
  • Your civilian factories are used to construct all the buildings. That includes your military and civilian factories.
  • Up to 15 civilian factories can be used to produce one building.
  • They are assigned automatically from the top to the bottom of your list.
  • Hover over the progress bar to see details.
  • % of your civilian factories will be used to produce consumer goods. Those are basically lost to you.
  • That number is a % of all your factories (civilian + military ones) based on your economy law rounded up. For example if you have 50 civilian and 52 military factories and your economy law is War Economy 16 of your civilian factories will be used to produce civilian goods (15% out of 102 rounded up). With 50 civilian ones and 52 military ones you're left with 34 civilian factories to do your construction. Now let's assume that you have 20 civilian factories and 82 military ones instead. You still need to use 15% of all those factories for civilian production, so 16 factories, but since you only have 20 that leaves you with just 4 factories to do all of your constructions.
  • Military factories are two times cheaper than civilian ones and they get additional construction time bonuses from economy laws.
  • (+) Dockyard construction speed isn’t affected by worse economy laws the same way military and civilian factories are.
  • Synthetic Factories aren't worth building as long as you can buy oil and rubber since they are more expensive than civilian factories that can be used to buy more of those resources.
  • Resources produced by Synthetic Factories are affected by both your trade laws and being in occupied provinces. For example if you have a Free Trade policy your Synthetic Factory will only give you 1 Oil and 0 Rubber.
  • Airbases are really quick to build. Infrastructure and ports, not so much.
  • Amount of radar and synthetic factories you can build per state is limited by your radar and synthetic industry research. Radar is worth researching if you need it. Synthetics almost never are.
  • Converting factories to the other type is almost never worth it.
  • Military factories use Production Efficiency system.
  • Naval Dockyards don't.
  • When you switch the production to a different commodity (light tanks to medium tanks, infantry equipment to motorized etc.) your efficiency on that line is reset to 10%.
  • When you switch to a different level of the same equipment (Infantry Weapons I to Infantry Weapons II, Light tank model 1934 to Light tank model 1936 etc.) you efficiency is cut in half.
  • You can use experience to create new variants of armoured, airborne or naval equipment.
  • When you switch to a different exp. variant of the same equipment you only lose 10% of the efficiency.
  • Production Efficiency increases over time.
  • If you are missing some of the resources needed for production the equipment will still be produced, but slower. Hover over the yellow progress bar to see details.
  • Production Efficiency increase is also slower.
  • Support Equipment, Motorized and Convoys never get old. If in doubt produce some of those.
  • it may not be a bad idea to start producing an older model of an important new equipment that you are researching to get a some headstart on Prod. Eff.
  • You can't use exp to modify equipment from Infantry&Artillery tab.
  • You can still modify Self-Propelled artillery, anti-air and anti-tank pieces.
Division design:
  • Division is made of regiments (columns) that are made of battalions.
  • You can rename, duplicate and change equipment options of a division for free.
  • You can also mark those divisions Reserve, Regular or Elite - it affects the order they get their equipment. You can change it at any time for free as well.
  • There is no way of creating a "blank" division template. All new templates must be created by first duplicating and then changing. Give it a few tries to find a cheapest option for your liking.
  • (+) You can, however, recreate basic division of your nation for free by clicking the “Division designer” button up top.
  • Anschluss of Austria gives you their division designs.
  • Adding or removing a battalion costs 5 army exp.
  • Adding a first new type of unit to a division (mobile or tank battalion to an infantry division or an infantry battalion to a tank division) costs 25 army exp. Next ones will cost 5 exp.
  • Adding or removing a support brigade costs 10 army exp.
  • Division has a combat width that is a sum of combat widths of all its lane battalions. All anti air and towed anti tank have width of 1, all artillery have width of 3, rest has a width of 2.
  • Division speed is a speed of the slowest battalion.
  • Support battalions have no width or speed. That makes support artillery a very good addition to your fast divisions.
  • Rocket artillery is a bit more offensively oriented than a standard one but their specific performance will depend on your techs.
  • Anti-air doesn't seem to be worth it at all.
  • Organization of the division is an average of the organization of all its parts.
  • Artillery, tanks and support battalions have very low organization making use of enough infantry battalions necessary.
  • 9999/10000 of the battles are lost because one side ran out of organization.
  • Higher the hardness the better (unless enemy is actively spamming anti-tank guns or something).
  • If armor of a division is higher than piercing of the division it is fighting it will not only receive 50% less damage but it will also deal 50% more.
  • Recon and Engineer supports are worth it for almost every combat division.
  • Logistic company is also great, especially if you are fighting in a difficult, infrastructure-less terrain.
  • Field Hospitals are excellent choice if you are afraid of running out of manpower.
  • (+) Combat Width in every province is equal to 80 + 40 per every additional angle of attack.
  • For that reason you should aim for divisions of with combat width of 20, or even 10.
  • I find divisions with strength around 10 a step too far. The organization hit from support battalions and an equipment cost of them is too high, unless you counteract it with very specific doctrines.
  • There are very few advantages to having really big combat divisions.
  • If they are to be used in Army Group under command of Field Marshal with "Offensive Doctrine" ability (-10% combat width) then you can go for 22 and 11.
  • Optimal division designs depend on your chosen doctrines, enemies you're facing and the terrain you're fighting in.
  • You won't need anti-tank fighting China in 1937, but should probably get some against Germany in 1940.
  • Tanks won't achieve much in Iran or western China, but will shine in European Soviet union. Against comparable enemy that is.
  • Good basic infantry division is made of 7 infantry battalions and 2 artillery battalions. (or 8 infantry if going for 22).
  • Good enough Marine/Mountaineer divisions are the same as Infantry ones, but with those types of infantry instead.
  • (+) Very light infantry divisions (5/6 battalions with support artillery, recon and engineers) have their uses too, especially in difficult terrain and against a less powerful opponent.
  • (+) It may be a good idea to build some cheaper infantry divisions to have them hold easier parts of the frontline.
  • Tanks need infantry in their divisions to counteract their very low organization.
  • Decent early game tank division consists of 4 tank battalions and 2 motorized infantry.
  • Later on you can add another mot. infantry battalion and 2 self-propelled or motorized artillery units to get to the width of 20.
  • Once you unlock mechanized infantry you can replace your motorized units with it where they won't negatively affect the division's speed.
  • Motorized infantry division is a good, cheaper fast alternative to panzer divisions with less severe terrain penalties.
  • Later you can try replacing some of your regular infantry with mechanized units.
  • The more production-intensive, technologically advanced and equipped your army is the lower will be your losses. Mechanized divisions with a lot of heavy artillery or heavy panzer divisions will take a fraction of casualties standard infantry division would take on the offensive.
  • Try to adjust your strategy to the capabilities of both your industry and manpower pool.
  • Early on it should simply consist of desired amount of Mot. Infantry battalions, but later you may want to add a few self-propelled or motorized artillery battalions to mirror Infantry Division setups.
  • Speed is often a better firepower than firepower itself.
  • Cavalry has twice the suppression of infantry. It is the best kind of unit for your policing needs.
  • (+) Most cost effective military police unit is one consisting of a dingle cavalry battalion. Use them to garrison your conquered territory that still generates resistance.
  • (+) Few bigger (4cav to 6cav) units to manually put into more difficult states are also a good idea.
  • Do not ignore the resistance, it will wreck your infrastructure and factories, disrupt your supply flow and so on.
  • Police divisions aren't supposed to fight. Don't wait for them to be fully trained, just deploy them as soon as they are 20% done.
  • Freshly recruited divisions will have an experienced level of "Trained", unless it was deployed earlier.
  • Divisions that don't have enough experience to reach "trained" are considered "Green" and suffer -25% penalty in combat.
  • You can exercise your divisions further till they reach next experience level of "regular" granting them +25% combat bonus.
  • Performing exercise costs equipment (equal to 6% attrition) and lowers your organization to 15% of max value.
  • It also provides you army experience.
  • It is better to go to war with "trained" but equipped army than with "Regular" that is lacking supply. Do not exercise more than your military production allows.
  • Adding new units to the divisions (for example by adding new battalions to existing division designs) will lower the training level of your divisions.
  • It is better for your troops to have 1 less artillery battalion than to go to war as "Green".
  • You can duplicate your division designs to be able to produce slightly upgraded versions of ones you have without dipping those already in the field and fighting into "Green" territory. You upgrade those later.
  • If you have ports or coastlines that are prone to being naval invaded you may want to create dedicated garrison units.
  • Dedicated "garrison units" (not to confuse with garrisoning order) don't have to be limited to 20 width, since they are meant to fight alone. Stick some more infantry and artillery in them and an engineer support and you have a cheap, powerful unit. Unlike the police units you want them to be fully trained.
  • I prefer sticking such dedicated "garrison units" into ports by using s series of small “fallback lines". That makes sure that all of those places are well defended. AI would attempt to do that if you were to use a garrison order, but they sometimes fail. You would also need kore such divisions, since they also garrison major inland cities.
  • Breakthrough is a defense stat used when your divisions are attacking. Defense is a defensive stat used when they are defending.
  • Infantry tends to have much higher defense than breakthrough. Tanks have it the other way around.
Land combat:
  • Hover over combat stats of your and enemy's divisions. They will provide an amazing amount of useful information. Really. Keep doing that. Especially if you're losing.
  • Organization is binary. If you have some you fight at your max effectiveness. If you don't then you don't fight.
  • Divisions strength actually affects your combat stats - it is a representation of the % of available manpower and equipment.
  • Both defensive stats (Defense or Breakthrough, see above) only need to be equal to enemy attack stat after all modifiers are applied. All the enemy attacks in the battle up to the level of the defensive stat have 10% chance of inflicting damage. Once all of the defence is used up the rest of the attacks have 40% chance to harm.
  • For example if attacking infantry unit has 40 Breakthrough and the defenders have 60 soft attack then 10% of the 40 attack will do damage, but 20 that is left unchallenged will harm 40% of the time.
  • You units suffer attrition while moving, being out of supply or exercising. It is affected by terrain and weather condition.
  • Look out for mud. Mud is the most brutal of all terrain/weather modifiers. Do not attack into mud.
  • Russia has a lot of mud, especially in spring and autumn.
  • You can order your forces to assist in combat in a neighbouring province instead of attacking by Ctrl+r-clicking the battle indicator on the map. They won't advance into that province after the battle is won.
  • Make sure supplies are reaching your troops (press F4 to see the map). Lack of them will devastate your troops' performance.
  • (+) For supply to freely move from one supply area to another you need to control border provinces between those two regions.
  • (+) If your supplies are delivered by sea all of the ports in the supply area where they arrive are are counted towards throughput.
  • (+) Infrastructure level matters even in provinces made of a single island with a port.
  • (+) Game will chose the route for your supplies. You cannot manually adjust it.
  • (+) Atm supply-carrying convoys seem to be completely invulnerable and aren’t affected by any aerial or naval threats.
  • Units that are out of supplies for too long will start passively losing organization and will suffer from -33% combat penalty.
  • Encirclement penalty of -30% is brutal, especially coupled with supply issues.
  • Having Air Superiority in the Air region (F3) will decrease defences of enemy forces by up to 50% (!). It also lowers their movement speed by the same amount (!!!).
  • To achieve full Air Superiority you not only have to have more plains than the enemy, you also need to have enough planes in the region to cover it completely. Hover over that bar under the picture in Air Region screen (F3).
  • All the planes operation in the region count towards the air superiority.
  • Bombers providing air support not only deal damage to enemies in who are fighting battles, but also provide combat bonuses to our troops. They aren't however as big as Air Superiority ones.
  • Ships anchored in the adjacent sea zone will provide Naval Bombardment penalties of -25% to enemies in shore provinces.
  • Rivers are no joke. Attacking through a river into mountains or urban areas into entrenched enemy positions is one of the best way of disposing of excessive manpower.
  • Using division designer learn how your troops are doing in various terrain. For example you shouldn't attempt to perform naval invasions or attack into urban areas with tanks.
  • To gain planning bonus your divisions need to stand still at the frontline, while being assigned to attack order.
  • Planning bonus will slowly fade away while you aren't doing so. Be it if you are fighting, advancing or even standing in the same spot after the plan was deleted.
  • If you want to fully manually control your troops you should simply delete all the frontlines when you are starting the offensive. Planning bonus won't simply disappear (see above).
  • You can assign manual orders to units under Ai control. They will override AI ones, but unit will go back doing its thing the second your que-ed up orders are finished. That may mean your panzer divisions 1 provinces deep into enemy territory strategically redeploying to the far end of their frontline 30 provinces away.
  • If you want to keep one of your armies focused at the certain part of the front for example while advancing you can keep shortening their frontline, while holding Alt.
  • If you will have a line of frontlines one ending where other starts they will stay clipped like that. It doesn't prevent lines from expanding due to newly acquired territory.
  • Ctrl+r-click on a frontline or an order selects all the units assigned to it.
  • Ctrl+clicking on a frontline or an order assigns all selected units to it.
  • Assigning a unit to an order automatically assigns it to the proper frontline as well. Not the other way around if you have more than one order attached to the frontline.
  • Division can only be assigned to a single ordefrontline.
  • Ctrl+H unassigns selected units from any orders/frontlines.
  • "S" is a shortcut for unselecting half of currently selected units. Useful along with those Crtl+key commands for assigning different amounts of divisions to various orders.
  • By pressing the right facing arrow button on top of your army icon you can activate all the orders for that army.
  • You can also Shift-click on that button and then on a specific order arrow on the map to activate only that order.
  • Red square button to the left simply stops all the orders in motion for that army. Tooltip is incorrect.
  • Red exclamation mark means that the unit is not assigned to any orders or frontlines.
  • Yellow exclamation mark means that the unit can't for some reason reach the position required of it by an order it is assigned to.
  • Units will often bug out and stay in ports with the yellow exclamation mark. You need to manually select them and r-click on a port you want them to move on their way to their objective. They'll figure it out from there.
  • You can move units overseas by either assigning them to an order there or by moving them to the port and then manually r-clicking the port you want them to sail to. See the bug described above.
  • Units assigned to an order overseas will go to the nearest port and sail to the port that is nearest their desired position. They will not take the length of sea travel into account. For example Italian unit in Belgium ordered to move to Egypt with Gibraltar blocked will instead of going to the Marseille and catching a boat there embark in Belgium and sail all the way around Africa. Watch out for it.
  • Garrision order will do an ok-ish job of dealing with resistance, but won't help at all against enemy attack.
  • Use fallback line orders to establish defensive positions on your borders, shores etc.
  • You can use a fallback line behind your lines as a rally point for the troops that you're recruiting. Simply draw it and after clicking on that circle left from the location selection bar click on that fallback line. Your troops will go there after spawning. Useful if you are using AI to fight your battles since adding units straight to your fighting forces will confuse the battleplane AI and make your offensives stall.
  • Full shield indicator means maxed out entrenchment bonus.
  • Battleplan AI is, in general, way too conservative when on the offensive.
  • (+) In version 1.1.0 you can switch between Careful, Standard and Aggressive stances for your armies.
  • (+) As of today (26.06) in 1.1.0 divisions in armies with any active battleplans will never strategically redeploy on their own.
  • (+) They will only use standard movement.
  • (+) Units may decide to march to the opposite adge of a frontline – a feat that can take weeks in some cases.
  • (+) Once a unit starts such movement it will not change is or stop it till it arrives at its destination. No matter if it still makes any sense. It is less problematic if divisions are strategically redeploying since it doesn’t take weeks.
Naval Invasions:
General tips:
  • (+) You can opt into a beta patch (1.1.0 atm) by r-clicking on Hearts of Iron 4 in your Steam library, going to Preferences -> Betas and then selecting a proper beta from the drop down menu.
  • Italy is the best nation to learn the game with in my opinion. If you are totally new to it simply play tutorial, or, if you feel so inclined, check out my instructional Italian playthrough or other Youtube videos of that kind.
submitted by Emnel to hoi4 [link] [comments]

[Steam] Winter Sale- Hidden Gems II; The Eleventh Hour

Personal Note: If you found any other hidden gems, or just have something to say, say it in the comments! It's the eleventh hour and people can actually hear you now!

Inspired somewhat by the recent post of Hidden Gems, I found that it's largely become completely congested. As such, I'll coalesce a lot of the deals posted by the guys there here, instead. I'll add others in case I find any of them in the original thread.
Personal Favorites
Puzzle Games found by crabbit
Random picks by ND1Razor
Unusual Games found by thelazyreader2015
RPGs loved by thelazyreader2015
Games Thrice Reposted by ParanoidAndroid1309
strikan33 posts the base list
With some other titles, Art4dinner recommends:
Gramis Silently slides:
A small list by thinkforaminute
Story rich, atmospheric game dragged into the light by BabyMustache
Less than a quid by Dux0r
A list of openish world RPGS from thelazyreader2015
Wishlist and personal favorites from gpt999
Misc Recommendations
With the large quantity of the old deals posted, I'd love to see any other hidden gems there might be out there. I'll post the two major things from the previous thread (The massive posts on Coop games and the massive post on games less than three dollars) below, and I'll post any other collections or mild reccomendations I find above.
submitted by Ullyses_R_Martinez to GameDeals [link] [comments]

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